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Videogames that reason to foster spatial skills

The challenge is to propose approaches which can solve spatial tests used to measure humans’ intelligence. On one side, we can apply these approaches in smart systems (i.e. computer games, robots) so that they can improve their spatial thinking. On the other side, we can use these approaches to help improve humans’ spatial thinking by providing them with useful feedback. I will present and discuss two cases: (1) the cube rotation test  and (2) the paper folding-and-punching test.

Zoe Falomir Llansola: Currently, I am a Ramon-y-Cajal fellow at Universitat Jaume I (UJI), Castellón, Spain. Before that, I have been a postdoc researcher for 7 years at the Spatial Cognition Center, at the University of Bremen, Germany, where I was principal investigator in projects bridging the sensory-semantic gap.I am a doctor engineer in computer science. I got my joint PhD title by UJI, Spain (Dr.) and also by University of Bremen (Dr.-Ing.). I also carried out research transfer to industry at Cognitive Robots SL where I applied results of my PhD thesis to the automation of mosaic assembling and I got the Castellón City Award for Experimental Sciences and Technology for this work. At the moment I am developing reasoning algorithms to solve spatial reasoning challenges and testing them in videogames which can be used to train people's skills. We intend to transfer these applications to education institutions in the near future. My research expertise lies in Qualitative Reasoning, Knowledge Representation techniques, Human-Machine Interaction, Machine Learning, Colour Cognition, Bioinformatics, Geographic Information Systems and Creative and Spatial Problem Solving.